About
Alexander Strandberg, Malmö. Live service since 2008, games since 2014. Eighteen years, twelve of them in games.
Studio Lead and Executive Producer at Avalanche Studios Group. Production leadership at Ubisoft Massive, and Production Director at Sharkmob on Exoborne.
- theHunter: Call of the Wild - sustained financial performance, fewer MAU dips between content drops, and worldwide team growth with delivery held.
- Ubisoft Connect - technical department scaled across studios.
- Board of Education at FutureGames Malmö. Ran Looking For Group for Minc, a four-week studio-formation program, 31 August to 25 September 2026.
None of that came from believing harder. It came from making the twelve months in the middle visible before they went sideways.
What that took on theHunter: Call of the Wild - the mechanics, and the mistake that cost a year.
Tell me where the team is
The team, the game, and which of the four phases you are in. A reply is free.