1. Release cadence, gated on ROI
The franchise shipped quarterly, and success criteria varied from release to release. That makes it impossible to say whether a release worked, which makes it impossible to decide what to fund next.
- Standardized performance targets and success criteria across DLC and free content, so releases became comparable to each other.
- Built an ROI framework that gated investment bets, DLC scope and content development. A release that could not clear the bar was not funded.
- Changed team composition to weight the value-generating work.
Result. Cadence moved from every three months to every two, without extending the release train, and a rising share of releases met their targets across three years.