I have already made the mistakes you are about to make.
FirstPlayable takes small game teams the whole distance from an idea to a released game. You keep running your company.
For teams of three to twelve. Paid in cash, revenue share or equity.
Four phases, ending at launch
- 0
Capital
4 to 8 weeks
Grants, a publisher advance, soft loans, or preparing an equity round. Most teams start here.
- 1
Concept
2 to 4 months
A prototype becomes a project. What the game is in one sentence, and what evidence would settle it.
- 2
Ship
6 to 18 months
The long middle. Scope made visible before it makes itself, a date the team can defend, cuts surfaced while cutting is still cheap.
- 3
Launch
1 to 2 months
Store presence, beta sequencing, day-one operations, patch readiness before it is needed.
The wedge is the long middle. Phase 2 is the part nobody else sells into, and the part that decides whether a game exists. How it works
Paid in cash, revenue share or equity
Terms are agreed per engagement, in writing, before any work begins. Revenue share is on net receipts to the company, never store revenue. How it is paid
Get in touch
Tell me about the team, the game, and which of the four phases you are in. Nothing here is gated. If a reply is all you need, that is a fine outcome.
Independent, booking now. Malmö, Sweden. alexander@firstplayable.se